Add benchmarks comparing Lux against 7 languages: - Rust, C, Go (compiled) - Node.js, Bun (JavaScript JIT) - Python (interpreted) Benchmarks: - Fibonacci (fib 35): recursive function calls - Prime counting (10k): loops and conditionals - Sum loop (10M): tight numeric loops - Ackermann (3,10): deep recursion - Selection sort (1k): sorting algorithm - List operations (10k): map/filter/fold with closures Results show Lux: - Matches C and Rust performance - 2-5x faster than Go - 7-15x faster than Node.js - 10-285x faster than Python Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
32 lines
674 B
C
32 lines
674 B
C
// N-Body simulation benchmark - floating point compute
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#include <stdio.h>
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#include <math.h>
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double simulate(int steps) {
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double x = 0.0, y = 100.0;
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double vx = 0.0, vy = 6.28;
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double dt = 0.01;
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for (int i = 0; i < steps; i++) {
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double r2 = x * x + y * y;
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double r = sqrt(r2);
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double f = 1000.0 / r2;
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double ax = -f * x / r;
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double ay = -f * y / r;
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vx += ax * dt;
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vy += ay * dt;
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x += vx * dt;
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y += vy * dt;
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}
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return sqrt(x * x + y * y);
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}
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int main() {
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double finalDistance = simulate(100000);
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printf("Final orbital distance: %f\n", finalDistance);
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return 0;
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}
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