Files
lux/examples/statemachine.lux
Brandon Lucas 15a820a467 fix: make all example programs work correctly
- Add string concatenation support to + operator in typechecker
- Register ADT constructors in both type environment and interpreter
- Bind handlers as values so they can be referenced in run...with
- Fix effect checking to use subset instead of exact match
- Add built-in effects (Console, Fail, State) to run block contexts
- Suppress dead code warnings in diagnostics, modules, parser

Update all example programs with:
- Expected output documented in comments
- Proper run...with statements to execute code

Add new example programs:
- behavioral.lux: pure, idempotent, deterministic, commutative functions
- pipelines.lux: pipe operator demonstrations
- statemachine.lux: ADT-based state machines
- tailcall.lux: tail call optimization examples
- traits.lux: type classes and pattern matching

Add documentation:
- docs/IMPLEMENTATION_PLAN.md: feature roadmap and status
- docs/PERFORMANCE_AND_TRADEOFFS.md: performance analysis

Add benchmarks for performance testing.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-13 09:05:06 -05:00

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// State machine example using algebraic data types
// Demonstrates pattern matching for state transitions
//
// Expected output:
// Initial light: red
// After transition: green
// After two transitions: yellow
// Door: Closed -> Open -> Closed -> Locked
// Traffic light state machine
type TrafficLight =
| Red
| Yellow
| Green
fn nextLight(light: TrafficLight): TrafficLight =
match light {
Red => Green,
Green => Yellow,
Yellow => Red
}
fn canGo(light: TrafficLight): Bool =
match light {
Green => true,
Yellow => false,
Red => false
}
fn lightColor(light: TrafficLight): String =
match light {
Red => "red",
Yellow => "yellow",
Green => "green"
}
// Door state machine
type DoorState =
| Open
| Closed
| Locked
type DoorAction =
| OpenDoor
| CloseDoor
| LockDoor
| UnlockDoor
fn applyAction(state: DoorState, action: DoorAction): DoorState =
match (state, action) {
(Closed, OpenDoor) => Open,
(Open, CloseDoor) => Closed,
(Closed, LockDoor) => Locked,
(Locked, UnlockDoor) => Closed,
_ => state
}
fn doorStateName(state: DoorState): String =
match state {
Open => "Open",
Closed => "Closed",
Locked => "Locked"
}
// Test the state machines
let light1 = Red
let light2 = nextLight(light1)
let light3 = nextLight(light2)
let door1 = Closed
let door2 = applyAction(door1, OpenDoor)
let door3 = applyAction(door2, CloseDoor)
let door4 = applyAction(door3, LockDoor)
// Print results
fn printResults(): Unit with {Console} = {
Console.print("Initial light: " + lightColor(light1))
Console.print("After transition: " + lightColor(light2))
Console.print("After two transitions: " + lightColor(light3))
Console.print("Door: " + doorStateName(door1) + " -> " + doorStateName(door2) + " -> " + doorStateName(door3) + " -> " + doorStateName(door4))
}
let output = run printResults() with {}