Add benchmarks comparing Lux against 7 languages: - Rust, C, Go (compiled) - Node.js, Bun (JavaScript JIT) - Python (interpreted) Benchmarks: - Fibonacci (fib 35): recursive function calls - Prime counting (10k): loops and conditionals - Sum loop (10M): tight numeric loops - Ackermann (3,10): deep recursion - Selection sort (1k): sorting algorithm - List operations (10k): map/filter/fold with closures Results show Lux: - Matches C and Rust performance - 2-5x faster than Go - 7-15x faster than Node.js - 10-285x faster than Python Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
48 lines
1.1 KiB
Rust
48 lines
1.1 KiB
Rust
// Binary Trees benchmark - recursive data structures
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enum Tree {
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Leaf,
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Node(Box<Tree>, Box<Tree>),
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}
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fn make(depth: i32) -> Tree {
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if depth == 0 {
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Tree::Leaf
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} else {
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Tree::Node(Box::new(make(depth - 1)), Box::new(make(depth - 1)))
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}
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}
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fn check(tree: &Tree) -> i64 {
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match tree {
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Tree::Leaf => 1,
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Tree::Node(left, right) => 1 + check(left) + check(right),
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}
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}
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fn main() {
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let min_depth = 4;
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let max_depth = 14;
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// Stretch tree
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let stretch_depth = max_depth + 1;
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let stretch_tree = make(stretch_depth);
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println!("stretch tree check: {}", check(&stretch_tree));
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// Long lived tree
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let long_lived_tree = make(max_depth);
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// Iterate through depths
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let mut depth = min_depth;
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while depth <= max_depth {
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let iterations = 1 << (max_depth - depth + 4);
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let mut sum = 0i64;
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for _ in 0..iterations {
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sum += check(&make(depth));
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}
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println!("{} trees of depth {} check: {}", iterations, depth, sum);
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depth += 2;
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}
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println!("long lived tree check: {}", check(&long_lived_tree));
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}
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