Files
lux/examples/statemachine.lux
2026-02-17 06:52:44 -05:00

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type TrafficLight =
| Red
| Yellow
| Green
fn nextLight(light: TrafficLight): TrafficLight =
match light {
Red => Green,
Green => Yellow,
Yellow => Red,
}
fn canGo(light: TrafficLight): Bool =
match light {
Green => true,
Yellow => false,
Red => false,
}
fn lightColor(light: TrafficLight): String =
match light {
Red => "red",
Yellow => "yellow",
Green => "green",
}
type DoorState =
| Open
| Closed
| Locked
type DoorAction =
| OpenDoor
| CloseDoor
| LockDoor
| UnlockDoor
fn applyAction(state: DoorState, action: DoorAction): DoorState =
match (state, action) {
(Closed, OpenDoor) => Open,
(Open, CloseDoor) => Closed,
(Closed, LockDoor) => Locked,
(Locked, UnlockDoor) => Closed,
_ => state,
}
fn doorStateName(state: DoorState): String =
match state {
Open => "Open",
Closed => "Closed",
Locked => "Locked",
}
let light1 = Red
let light2 = nextLight(light1)
let light3 = nextLight(light2)
let door1 = Closed
let door2 = applyAction(door1, OpenDoor)
let door3 = applyAction(door2, CloseDoor)
let door4 = applyAction(door3, LockDoor)
fn printResults(): Unit with {Console} = {
Console.print("Initial light: " + lightColor(light1))
Console.print("After transition: " + lightColor(light2))
Console.print("After two transitions: " + lightColor(light3))
Console.print("Door: " + doorStateName(door1) + " -> " + doorStateName(door2) + " -> " + doorStateName(door3) + " -> " + doorStateName(door4))
}
let output = run printResults() with {}