feat: implement Random and Time built-in effects
Add Random and Time effects for random number generation and time-based operations. These effects can be used in any effectful code block. Random effect operations: - Random.int(min, max) - random integer in range [min, max] - Random.float() - random float in range [0.0, 1.0) - Random.bool() - random boolean Time effect operations: - Time.now() - current Unix timestamp in milliseconds - Time.sleep(ms) - sleep for specified milliseconds Changes: - Add rand crate dependency - Add Random and Time effect definitions to types.rs - Add effects to built-in effects list in typechecker - Implement effect handlers in interpreter - Add 4 new tests for Random and Time effects - Add examples/random.lux demonstrating usage Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -935,7 +935,7 @@ impl TypeChecker {
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}
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// Built-in effects are always available
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let builtin_effects = ["Console", "Fail", "State", "Reader"];
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let builtin_effects = ["Console", "Fail", "State", "Reader", "Random", "Time"];
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let is_builtin = builtin_effects.contains(&effect.name.as_str());
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// Track this effect for inference
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@@ -1440,7 +1440,7 @@ impl TypeChecker {
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// Built-in effects are always available in run blocks (they have runtime implementations)
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let builtin_effects: EffectSet =
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EffectSet::from_iter(["Console", "Fail", "State", "Reader"].iter().map(|s| s.to_string()));
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EffectSet::from_iter(["Console", "Fail", "State", "Reader", "Random", "Time"].iter().map(|s| s.to_string()));
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// Extend current effects with handled ones and built-in effects
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let combined = self.current_effects.union(&handled_effects).union(&builtin_effects);
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