feat: implement Random and Time built-in effects

Add Random and Time effects for random number generation and
time-based operations. These effects can be used in any
effectful code block.

Random effect operations:
- Random.int(min, max) - random integer in range [min, max]
- Random.float() - random float in range [0.0, 1.0)
- Random.bool() - random boolean

Time effect operations:
- Time.now() - current Unix timestamp in milliseconds
- Time.sleep(ms) - sleep for specified milliseconds

Changes:
- Add rand crate dependency
- Add Random and Time effect definitions to types.rs
- Add effects to built-in effects list in typechecker
- Implement effect handlers in interpreter
- Add 4 new tests for Random and Time effects
- Add examples/random.lux demonstrating usage

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-02-13 09:49:09 -05:00
parent c0ef71beb7
commit 52ad5f8781
7 changed files with 258 additions and 3 deletions

View File

@@ -4,6 +4,7 @@
use crate::ast::*;
use crate::diagnostics::{Diagnostic, Severity};
use rand::Rng;
use std::cell::RefCell;
use std::collections::HashMap;
use std::fmt;
@@ -2177,6 +2178,47 @@ impl Interpreter {
("Reader", "ask") => {
Ok(self.builtin_reader.borrow().clone())
}
("Random", "int") => {
let min = match request.args.first() {
Some(Value::Int(n)) => *n,
_ => 0,
};
let max = match request.args.get(1) {
Some(Value::Int(n)) => *n,
_ => i64::MAX,
};
let mut rng = rand::thread_rng();
let value = rng.gen_range(min..=max);
Ok(Value::Int(value))
}
("Random", "float") => {
let mut rng = rand::thread_rng();
let value: f64 = rng.gen();
Ok(Value::Float(value))
}
("Random", "bool") => {
let mut rng = rand::thread_rng();
let value: bool = rng.gen();
Ok(Value::Bool(value))
}
("Time", "now") => {
use std::time::{SystemTime, UNIX_EPOCH};
let duration = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap_or_default();
let millis = duration.as_millis() as i64;
Ok(Value::Int(millis))
}
("Time", "sleep") => {
use std::thread;
use std::time::Duration;
let ms = match request.args.first() {
Some(Value::Int(n)) => *n as u64,
_ => 0,
};
thread::sleep(Duration::from_millis(ms));
Ok(Value::Unit)
}
_ => Err(RuntimeError {
message: format!(
"Unhandled effect operation: {}.{}",

View File

@@ -1248,6 +1248,50 @@ c")"#;
assert_eq!(result, "5");
assert_eq!(final_state, "6");
}
#[test]
fn test_random_int() {
let source = r#"
fn getRandomInt(): Int with {Random} = Random.int(1, 10)
let result = run getRandomInt() with {}
"#;
let (result, _) = run_with_effects(source, Value::Unit, Value::Unit).unwrap();
let num: i64 = result.parse().expect("Should be an integer");
assert!(num >= 1 && num <= 10, "Random int should be in range 1-10, got {}", num);
}
#[test]
fn test_random_float() {
let source = r#"
fn getRandomFloat(): Float with {Random} = Random.float()
let result = run getRandomFloat() with {}
"#;
let (result, _) = run_with_effects(source, Value::Unit, Value::Unit).unwrap();
let num: f64 = result.parse().expect("Should be a float");
assert!(num >= 0.0 && num < 1.0, "Random float should be in range [0, 1), got {}", num);
}
#[test]
fn test_random_bool() {
let source = r#"
fn getRandomBool(): Bool with {Random} = Random.bool()
let result = run getRandomBool() with {}
"#;
let (result, _) = run_with_effects(source, Value::Unit, Value::Unit).unwrap();
assert!(result == "true" || result == "false", "Random bool should be true or false, got {}", result);
}
#[test]
fn test_time_now() {
let source = r#"
fn getTime(): Int with {Time} = Time.now()
let result = run getTime() with {}
"#;
let (result, _) = run_with_effects(source, Value::Unit, Value::Unit).unwrap();
let timestamp: i64 = result.parse().expect("Should be a timestamp");
// Timestamp should be a reasonable Unix time in milliseconds (after 2020)
assert!(timestamp > 1577836800000, "Timestamp should be after 2020");
}
}
// Diagnostic rendering tests

View File

@@ -935,7 +935,7 @@ impl TypeChecker {
}
// Built-in effects are always available
let builtin_effects = ["Console", "Fail", "State", "Reader"];
let builtin_effects = ["Console", "Fail", "State", "Reader", "Random", "Time"];
let is_builtin = builtin_effects.contains(&effect.name.as_str());
// Track this effect for inference
@@ -1440,7 +1440,7 @@ impl TypeChecker {
// Built-in effects are always available in run blocks (they have runtime implementations)
let builtin_effects: EffectSet =
EffectSet::from_iter(["Console", "Fail", "State", "Reader"].iter().map(|s| s.to_string()));
EffectSet::from_iter(["Console", "Fail", "State", "Reader", "Random", "Time"].iter().map(|s| s.to_string()));
// Extend current effects with handled ones and built-in effects
let combined = self.current_effects.union(&handled_effects).union(&builtin_effects);

View File

@@ -802,6 +802,56 @@ impl TypeEnv {
},
);
// Add Random effect
env.effects.insert(
"Random".to_string(),
EffectDef {
name: "Random".to_string(),
type_params: Vec::new(),
operations: vec![
EffectOpDef {
name: "int".to_string(),
params: vec![
("min".to_string(), Type::Int),
("max".to_string(), Type::Int),
],
return_type: Type::Int,
},
EffectOpDef {
name: "float".to_string(),
params: Vec::new(),
return_type: Type::Float,
},
EffectOpDef {
name: "bool".to_string(),
params: Vec::new(),
return_type: Type::Bool,
},
],
},
);
// Add Time effect
env.effects.insert(
"Time".to_string(),
EffectDef {
name: "Time".to_string(),
type_params: Vec::new(),
operations: vec![
EffectOpDef {
name: "now".to_string(),
params: Vec::new(),
return_type: Type::Int, // Unix timestamp in milliseconds
},
EffectOpDef {
name: "sleep".to_string(),
params: vec![("ms".to_string(), Type::Int)],
return_type: Type::Unit,
},
],
},
);
// Add Some and Ok, Err constructors
// Some : fn(a) -> Option<a>
let a = Type::var();